Meowxtape: Delivery
I recently released a game that I made for Ludum Dare 53 on Newgrounds! The theme was "delivery" so we went for a game about rap (get it, rap delivery???). You also text and drive in this game, if you're into that sort of thing. Peep Meowxtape: Delivery, the artists and musicians worked pretty hard for this one, so I wanted to draw some more attention to it. If you're into bullet hell type games, give it a shot! The soundtrack is a banger too, a bunch of cat themed raps in this one.
Commission Hell
I also wanted to thank Newgrounds for the great reception to Commission Hell! We recently placed in the Newgrounds Best of the Month, which was really cool to see (I can finally call myself a professional, which is a neat bonus). Although it wasn't my proudest game (I programmed the game over 2 days for Ludum Dare, there were a lot of bugs and things rushed in development, trying to make a drawing program and making it multiplayer in 48 hours was a tad bit overambitious haha), we had a lot of fun making it, and that's what really counts! Check out @popper and @ollygons, the artists for the game as well, they were really fun to work with! A big shoutout to the players too for making such amazing drawings, I loved 99% of them (The other 1% knows who they are...). It's crazy how creative you guys get with such a limited toolset, I might make a post of my favorites soon.
Also an update for the game is in the works! An expansion to the story mode with more levels and bugfixes are being worked on. I've been very busy coming out of college and doing job stuff, hopefully my life shenanigans get taken care of soon so I can keep making silly games. Don't expect it soon, but it will come out eventually.
Also shoutouts to @Anonymous-Frog for drawing Loss in my other drawing game, Times Newer Roman.
Future Games and Updates
I'm working on updating my older stuff too! STATION.60 and Comatoast Unjammed are getting some overhauls, just been busy with the aforementioned life stuff. It's been a bit painful going back to my old code, especially considering that most of the games I've worked on were made during game jams, so fixing rushed broken code has been the norm unfortunately. Expect those early next year?
Speaking of game jams, it's been a while since I've made a non-jam game. Though it leads to a lot of games being finished and it gives me and my friends an excuse to work on something, it leads to a bunch of broken and unpolished stuff! Commission Hell and Switch.tv, while well received here, aren't really the type of stuff I'm proud of. Short unpolished concepts are fun once in a while, but not when they're the only things you're making! Part of this was because of lack of time from college to work on any long projects, but mostly a lack of commitment on my end to tackle something big. Hopefully after graduating this will change. It's been a while since I've done a game that wasn't for a competition, like we have to go back 11 games ago to Times Newer Roman, but that's not really a game and was kinda pivoted to compete in Mobile Jam 22...
So in the future, expect something big where I spent more than 3 days on! Also expect me to move away from Unity. Hopefully with Meowxtape released and out of my backlog, I can do some experimenting with Godot and Pico-8.
Anyways, thanks for reading my long spiel! I've been creating games on here for around 2 years and I loved every second of it. Never had so many people enjoy the things I do, it makes creating games so much more fun. Being surrounded by so many talented people and working with some of them has been a blast. The community here is truly something else, long live Newgrounds!